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Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right.

Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right.

As I mentioned in my earlier post , I am going to be writing more about game design now to help fuel changes to my games. I am a big ...
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Labels: #GameDev, #ShootABit, Game-Development
The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit

The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit

I have been trying to figure out a way to go forward with this blog for a long time and I think I have finally figured it out. It seems ob...
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Labels: #GameDev, Game-Development
#ShootABit Warp Gates, Wormholes, and Planetary Defense!

#ShootABit Warp Gates, Wormholes, and Planetary Defense!

 Hey everyone, still building out my roguelike shmup. The first screenshot is our cylinder level, after entering the warpgate you can no...
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Labels: Android, Game-Development, iOS, ShootABit, Unity3d
Script Generator for Unity Documentation

Script Generator for Unity Documentation

For the TL;DR watch the YouTube tutorial: https://www.youtube.com/watch?v=aUaLx3P2MxY The plugin I was doing with you tutorial f...
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Labels: Agile, C#, Game-Development, TDD, Unity3d
Speed Reader Free Python Open Source Learning Utility

Speed Reader Free Python Open Source Learning Utility

As an auditory learner I wanted to learn quickly and retain the information without spending a lot of time studying. I wanted to make t...
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Labels: GitHub, Open Source, Python, TDD
Generate Scripts in Unity3d from Templates

Generate Scripts in Unity3d from Templates

For the TL;DR Watch the YouTube Video. I just submitted my plugin to the Unity Asset Store. The plugin I was doing with you tutori...
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Labels: C#, Game-Development, Unity3d
Brainstorming the Golden Circle

Brainstorming the Golden Circle

I recently watched this TED talk on the Golden Circle. It boils down to the idea that you should present your game/company by saying “Wh...
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