Journey into Unit Testing: Taming the Dark Sword and Golden Sword Hello everyone! These past weeks have been quite the adventure as I’ve plunged headfirst into the realm of unit testing in Unity. My missio...
Unity3D Development Why AWS CodeWhisperer Isn't the Ideal Solution for Y... In this eye-opening video, we delve into the realm of Unity3D development and explore the intriguing but flawed world of AWS CodeWhisperer. ...
Refactoring into Level Collection Scriptable Object in Unity 3d 🦾 We start out by implementing the menu transitions, then refactor to a new scriptable object that contains the collection of levels.
Scriptable Objects in Unity3d to store level data after doing rapid prototyping. 🦾Skull Survivor Log Finished the rapid prototyping... now need to do some story and game design!
PSA📢! Test Prefabs in NUnit Tests and Unity Tests 🤯🤯🤯 Prevent runtime Instantiate from shallow copy! I did not realize that runtime created objects are only shallow copied when runtime instantiated!🤯🤯🤯
Unit Testing a Level Select Menu for Skull ☠️ Survivor. Using Prefabs at Test Setup! Some cool discoveries... Unit tests can have their test setup be prefabs in Unity giving you access to related scriptable objects too! Detro...
Unity3d PlayerInput Firing events inconsistently. With the new Input System I was trying to detect control scheme changes in Unity3d 2022.1.4f1* for a shared Action Map. It appeared that the...
Skull's Impossible Request Release! Check out some of these playthroughs! Check out this site that put the game on their top steam games in March! https://gameskeys....
Continuous Integration using Unity Cloud Build After doing a dev interview with Jason Weimann over at https://unity3d.college/ I had some questions on Twitter about my CI/CD setup (Con...
Need to find a title for Weapon Master #IndieDev Actively working on development now. Steam page up be put up soon. :) pic.twitter.com/a20NrnCTgI — Deadly Apps (@DeadlyApps) Octo...
Solo Game Dev Check-list for a traditional Software Developer So I have been thinking a lot about working on games in my free time and doing solo development... I also recently read the checklist man...