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Refactoring into Level Collection Scriptable Object in Unity 3d 🦾

Refactoring into Level Collection Scriptable Object in Unity 3d 🦾

We start out by implementing the menu transitions, then refactor to a new scriptable object that contains the collection of levels.
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Labels: #GameDev, Dev Log
Scriptable Objects in Unity3d to store level data after doing rapid prototyping. 🦾Skull Survivor Log

Scriptable Objects in Unity3d to store level data after doing rapid prototyping. 🦾Skull Survivor Log

Finished the rapid prototyping... now need to do some story and game design!
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PSA📢! Test Prefabs in NUnit Tests and Unity Tests 🤯🤯🤯 Prevent runtime Instantiate from shallow copy!

PSA📢! Test Prefabs in NUnit Tests and Unity Tests 🤯🤯🤯 Prevent runtime Instantiate from shallow copy!

I did not realize that runtime created objects are only shallow copied when runtime instantiated!🤯🤯🤯
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Unit Testing a Level Select Menu for Skull ☠️ Survivor. Using Prefabs at Test Setup!

Unit Testing a Level Select Menu for Skull ☠️ Survivor. Using Prefabs at Test Setup!

Some cool discoveries... Unit tests can have their test setup be prefabs in Unity giving you access to related scriptable objects too! Detro...
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Unity3d PlayerInput Firing events inconsistently.

Unity3d PlayerInput Firing events inconsistently.

With the new Input System I was trying to detect control scheme changes in Unity3d 2022.1.4f1* for a shared Action Map. It appeared that the...
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Skull's Impossible Request Release!

Skull's Impossible Request Release!

 Check out some of these playthroughs! Check out this site that put the game on their top steam games in March!   https://gameskeys....
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Continuous Integration using Unity Cloud Build

Continuous Integration using Unity Cloud Build

 After doing a dev interview with Jason Weimann over at  https://unity3d.college/  I had some questions on Twitter about my CI/CD setup (Con...
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Need to find a title for Weapon Master

Need to find a title for Weapon Master

#IndieDev Actively working on development now. Steam page up be put up soon. :) pic.twitter.com/a20NrnCTgI — Deadly Apps (@DeadlyApps) Octo...
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Labels: #GameDev, Indie Dev
Solo Game Dev Check-list for a traditional Software Developer

Solo Game Dev Check-list for a traditional Software Developer

So I have been thinking a lot about working on games in my free time and doing solo development... I also recently read the checklist man...
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Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right.

Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right.

As I mentioned in my earlier post , I am going to be writing more about game design now to help fuel changes to my games. I am a big ...
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Labels: #GameDev, #ShootABit, Game-Development
The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit

The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit

I have been trying to figure out a way to go forward with this blog for a long time and I think I have finally figured it out. It seems ob...
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Labels: #GameDev, Game-Development
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