Refactoring into Level Collection Scriptable Object in Unity 3d 🦾 We start out by implementing the menu transitions, then refactor to a new scriptable object that contains the collection of levels.
Need to find a title for Weapon Master #IndieDev Actively working on development now. Steam page up be put up soon. :) pic.twitter.com/a20NrnCTgI — Deadly Apps (@DeadlyApps) Octo...
Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right. As I mentioned in my earlier post , I am going to be writing more about game design now to help fuel changes to my games. I am a big ...
The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit I have been trying to figure out a way to go forward with this blog for a long time and I think I have finally figured it out. It seems ob...