The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit
I have been trying to figure out a way to go forward with
this blog for a long time and I think I have finally figured it out. It seems
obvious now but it took me a while to get here. I recently decided to study
more game development theory which has produced a lot of inspiration for new
features that I can add to Shoot A Bit. What I did not realize was at the time
that I was building up a greater understanding of the decisions I was making
while development games from an intuition standpoint. Every feature I put into
a game has some impact of elements of game dev theory that I really did not
know the names for. As I was reading “Reality is Broken” I realized that there
is so much content on game dev theory that I can blog about and relate it
directly to #ShootABit and all my other games too.
When I first started gaming I knew I wanted to make games
which is why I ended up in the software development industry. However, I never decided
to make them professionally. This lead to me making games in my free time, when
the Android SDK was released I started publishing my first games. Since then I
have been maintaining this blog and casually working on these games. So far, my
blog has mainly been about the features I have been incorporating into my games
but I felt there could be more.
The path I took to get to this conclusion was a meandering
one. First I decided one day to start watching all the Extra Credits series on
YouTube. This was extremely informative and bite sized. I then did a google
search for “Best game dev theory audio books” since I walk to work and listen
to audio books. I found this Reddit post which lead me to these resources.
From the Reddit I then listened to the “A Life Well Wasted”podcast which as of today seems to be only 7 episodes but the production
quality and content is extremely good and inspiring.
Then finally, I bought “Reality is broken” by Jane McGonigal
as an audio book. The theory content of this book seems endless. I am about
half way through right now but seriously the content is good. So now I have a
huge backlog of blogs I want to write and features I want to add to the games.
So here is the plan. I will try and take one theory concept
I learn. Cite where I got the idea from, and then make a blog post that will
drive the game development. The first one I have selected is a concept I got from
Extra Credits. This idea is that games have 3 hooks that draw people in to play
more “ Narrative, Mechanics, and Spectacle” My next blog will be on how #ShootABit
relates to this concept and I will talk about one thing I can add that will
hopefully make the game more interesting for it.
Thanks for reading. I will do my best to make this
interesting and informative. Hope this blog will be a resource for other casual
and indie developers out there. I love answering questions too. Leave a comment
or ping me on twitter and I will try and get back to you.
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