Brainstorming the Golden Circle
I recently watched this TED talk on the Golden Circle. It
boils down to the idea that you should present your game/company by saying “Why,
How, then What” (watch the video if you don’t know what I am talking about) I
thought to do a brainstorming session where I just spit out many of these to
see if I could get good at it. He following are just off the top of my head but
now I am wondering which one I should use if any at all. I would like feedback
in the comments. I believe my Why here is always that I would like to use the
cutting edge technologies like Machine Learning and Procedural Generation to
produce content for games that will be a custom fit for the players.
Do the following get that idea across?
Why How What:
We believe in using the latest in software automation to
customize your experiences. Our marriage between Machine Learning, Evolutionary
Algorithms and Procedural Generation will bring out the best in our products.
We create the games, apps, and tools you did not know you wanted yet.
We want to explore the boundaries of what a small indie
developer can accomplish. We believe Automation, Procedural Generation, and Machine
Learning will make the most expansive and intelligent games, apps, and tools.
We make the most Deadly Apps.
When we were young we always had a new experience in games
as they were released. These days it’s always more of the same. We believe it’s
time to bring back the new by fusing the old with the new. We use the latest
tools and the best systems. We build new games grounded in the best of what was.
Why: To merry machine learning with procedural generation. How:
The best tools. What: Make the most Deadly Apps
Bringing you the most expansive experience is out goal. We
use the latest in Machine Learning and Procedural Generation to build infinite
worlds. We make the biggest games.
We want your attention desperately. We intend to distract
you with the most random games ever created. We make deadly apps.
People, Technology, Games
We believe in engrossing people. Our technology lets us pull
you in. We make immersive games.
Exploration, Procedural Generation, Experiences
Our love is for explorations. We bring you the most
expansive environments through procedural generation. We make great
experiences.
Automated Customization, Machine Learning, Catered Content
Have you ever wanted your games to conform to you? We use
machine learning to enhance your experiences. We deliver real time catered
content.
Evolution, Agility, Tools
Aid, IPhone, Apps
Conclusion
What do you think? Am I crazy? I guess this was an
interesting exersize regardless. If it works out then I will use one of these
in an about page and start working on this style in my descriptions of my
games.
Please leave feedback in the comments or talk to me on
twitter @DeadlyApps
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