// API callback
related_results_labels_thumbs({"version":"1.0","encoding":"UTF-8","feed":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$openSearch":"http://a9.com/-/spec/opensearchrss/1.0/","xmlns$blogger":"http://schemas.google.com/blogger/2008","xmlns$georss":"http://www.georss.org/georss","xmlns$gd":"http://schemas.google.com/g/2005","xmlns$thr":"http://purl.org/syndication/thread/1.0","id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048"},"updated":{"$t":"2023-07-11T16:34:34.729-07:00"},"category":[{"term":"Android"},{"term":"Comic-Con"},{"term":"Game-Development"},{"term":"C#"},{"term":"Squidz"},{"term":"Colorblind"},{"term":"Cow-Plop"},{"term":"Unity3d"},{"term":"Agile"},{"term":"Enliven"},{"term":"Web-Application"},{"term":"Wow Macro Editor"},{"term":"#GameDev"},{"term":"ShootABit"},{"term":"iOS"},{"term":"Music"},{"term":"XNA"},{"term":"iPhone"},{"term":"TDD"},{"term":"#ShootABit"},{"term":"Dev Log"},{"term":"FireStarters"},{"term":"GitHub"},{"term":"Indie Dev"},{"term":"Open Source"},{"term":"Python"},{"term":"StarChi"},{"term":"World of Warcraft"}],"title":{"type":"text","$t":"Deadly Apps"},"subtitle":{"type":"html","$t":"Create Games, Create Web Apps, Create Insomnia... by Rev0Lucian"},"link":[{"rel":"http://schemas.google.com/g/2005#feed","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/posts\/default"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/-\/Game-Development?alt=json-in-script\u0026max-results=5"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/search\/label\/Game-Development"},{"rel":"hub","href":"http://pubsubhubbub.appspot.com/"},{"rel":"next","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/-\/Game-Development\/-\/Game-Development?alt=json-in-script\u0026start-index=6\u0026max-results=5"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"generator":{"version":"7.00","uri":"http://www.blogger.com","$t":"Blogger"},"openSearch$totalResults":{"$t":"27"},"openSearch$startIndex":{"$t":"1"},"openSearch$itemsPerPage":{"$t":"5"},"entry":[{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-7772914687221420593"},"published":{"$t":"2017-05-02T10:00:00.000-07:00"},"updated":{"$t":"2017-05-03T07:41:21.717-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"#GameDev"},{"scheme":"http://www.blogger.com/atom/ns#","term":"#ShootABit"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"}],"title":{"type":"text","$t":"Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right."},"summary":{"type":"text","$t":"\n\n\n\n\n\n\nAs I mentioned in my earlier post, I\nam going to be writing more about game design now to help fuel changes to my\ngames. I am a big fan of Agile Development and ContinuousDelivery so I want to release a version of my game #ShootABit with each blog.\nThe focus of our first go at this process will be related to the Extra Credits\nVideo that talks about the first 5 minutes in a game.\n\n\n\n\n\n\n\n\n\n\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/7772914687221420593\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2017\/05\/drawing-player-in-narrative-mechanics.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/7772914687221420593"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/7772914687221420593"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2017\/05\/drawing-player-in-narrative-mechanics.html","title":"Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right."}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/2.bp.blogspot.com\/-E4DeLTkiGYw\/WQYx4lZ59OI\/AAAAAAAAWwk\/mTaAwN26sRAlZDNjmQSZSnwlo2nX33QDgCLcB\/s72-c\/Screen%2BShot%2B2017-04-30%2Bat%2B10.21.03%2BAM.png","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-1572795668615020188"},"published":{"$t":"2017-04-30T09:15:00.000-07:00"},"updated":{"$t":"2017-04-30T09:39:59.745-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"#GameDev"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"}],"title":{"type":"text","$t":"The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit"},"summary":{"type":"text","$t":"\n\nI have been trying to figure out a way to go forward with\nthis blog for a long time and I think I have finally figured it out. It seems\nobvious now but it took me a while to get here. I recently decided to study\nmore game development theory which has produced a lot of inspiration for new\nfeatures that I can add to Shoot A Bit. What I did not realize was at the time\nthat I was building up a "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/1572795668615020188\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2017\/04\/the-deadly-apps-blog-here-on-out-game.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/1572795668615020188"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/1572795668615020188"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2017\/04\/the-deadly-apps-blog-here-on-out-game.html","title":"The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/4.bp.blogspot.com\/-YtjulGm3CUo\/WQYM5rTqlbI\/AAAAAAAAWwI\/rxNSsn0OleAQTGz-iW8hxw-qQp2EossEgCLcB\/s72-c\/Screen%2BShot%2B2017-04-30%2Bat%2B9.11.43%2BAM.png","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-803983717867108758"},"published":{"$t":"2017-01-14T20:28:00.001-08:00"},"updated":{"$t":"2018-06-28T20:28:08.550-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Android"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"},{"scheme":"http://www.blogger.com/atom/ns#","term":"iOS"},{"scheme":"http://www.blogger.com/atom/ns#","term":"ShootABit"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Unity3d"}],"title":{"type":"text","$t":"#ShootABit Warp Gates, Wormholes, and Planetary Defense!"},"summary":{"type":"text","$t":"\n\n\n\n Hey everyone, still building out my roguelike shmup. The first screenshot is our cylinder level, after entering the warpgate you can now enter a wormhole and fighting your way through enemies who also fly along the cylinder. Thinking of trying to get them game onto steam now. I have been spending more time working on the game lately adding story and new mechanics.\n\n\n\n\nSecond screenshot shows"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/803983717867108758\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2017\/01\/shootabit-warp-gates-wormholes-and.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/803983717867108758"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/803983717867108758"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2017\/01\/shootabit-warp-gates-wormholes-and.html","title":"#ShootABit Warp Gates, Wormholes, and Planetary Defense!"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/1.bp.blogspot.com\/-rHCTUIx4A-g\/WHr4oQo5MeI\/AAAAAAAAWCc\/onJ8IfForcIRlv8z6VUTzUsp5V08N7JBACLcB\/s72-c\/Screen%2BShot%2B2017-01-13%2Bat%2B10.29.06%2BPM.png","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-9186207484171988863"},"published":{"$t":"2016-06-22T22:31:00.000-07:00"},"updated":{"$t":"2016-06-22T22:41:18.057-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Agile"},{"scheme":"http://www.blogger.com/atom/ns#","term":"C#"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"},{"scheme":"http://www.blogger.com/atom/ns#","term":"TDD"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Unity3d"}],"title":{"type":"text","$t":"Script Generator for Unity Documentation"},"summary":{"type":"text","$t":"\n\n\n\n\n\nFor the TL;DR watch the YouTube tutorial: https:\/\/www.youtube.com\/watch?v=aUaLx3P2MxY\n\n\n\nThe plugin\n\nI was doing with you tutorial for test-driven development and\nunity (http:\/\/blogs.unity3d.com\/2014\/06\/03\/unit-testing-part-2-unit-testing-monobehaviours\/).\nI found that in order to write a tests that had all of the components for the\nhumble object pattern I was forced to write 4 files every "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/9186207484171988863\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2016\/06\/script-generator-for-unity-documentation.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/9186207484171988863"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/9186207484171988863"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2016\/06\/script-generator-for-unity-documentation.html","title":"Script Generator for Unity Documentation"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/4.bp.blogspot.com\/-mz8y_C4hK3M\/V2t2VcghspI\/AAAAAAAATtU\/NZ-pvGkraAkgGbAonJ-hRdnGdYVcCt3FgCKgB\/s72-c\/gear-hammer%2B860x389.png","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-8789540619100629157"},"published":{"$t":"2016-06-16T23:37:00.002-07:00"},"updated":{"$t":"2016-06-16T23:37:33.537-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"C#"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Unity3d"}],"title":{"type":"text","$t":"Generate Scripts in Unity3d from Templates"},"summary":{"type":"text","$t":"\n\n\nFor the TL;DR Watch the YouTube Video.\n\nI just submitted my plugin to the Unity Asset Store.\n\n\nThe plugin\n\nI was doing with you tutorial for test-driven development\nand unity (http:\/\/blogs.unity3d.com\/2014\/06\/03\/unit-testing-part-2-unit-testing-monobehaviours\/). I found that in order to write a tests that had all of the\ncomponents for the humble object pattern I was forced to write 4 files "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/8789540619100629157\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2016\/06\/generate-scripts-in-unity3d-from.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/8789540619100629157"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/8789540619100629157"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2016\/06\/generate-scripts-in-unity3d-from.html","title":"Generate Scripts in Unity3d from Templates"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/img.youtube.com\/vi\/aUaLx3P2MxY\/default.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}}]}});