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Plop is finally on IOS!"},"summary":{"type":"text","$t":"\nFirst thing is first... the link: https:\/\/itunes.apple.com\/us\/app\/cow-plop\/id583279800?ls=1\u0026mt=8\nPlease download and rate!\n\n\n\n\n\n\n\n\nCarolann and Chris finally got Cow Plop on iOS!\nIt was a pain but we made it. I was getting so used to waiting that I thought it would be getting re-reviewed forever.\n\nWhen we decided to convert the Android version to iOS we decided on Unity. We completed the game in"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/3608422974121219916\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2012\/12\/cow-plop-is-finally-on-ios.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/3608422974121219916"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/3608422974121219916"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2012\/12\/cow-plop-is-finally-on-ios.html","title":"Cow Plop is finally on IOS!"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/4.bp.blogspot.com\/-JGE-UrbBxoc\/UMpxHli5N8I\/AAAAAAAAIaE\/_16LDhjF-0Q\/s72-c\/Capture.PNG","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-6841640192849780669"},"published":{"$t":"2012-07-10T20:14:00.004-07:00"},"updated":{"$t":"2012-07-12T07:28:17.342-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Agile"},{"scheme":"http://www.blogger.com/atom/ns#","term":"C#"}],"title":{"type":"text","$t":"Using ILoader with Approval Tests"},"summary":{"type":"text","$t":"\n\n\nFollow on Twitter @DeadlyApps\n\n\n\nCreating an MVC application and using ILoader to remove the tests dependency on the database. Allowing you the test web pages without relying on a database.\n\n\n\nSorry about flashing in video. It is due to half the screen being blue... not sure why?\n"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/6841640192849780669\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2012\/07\/using-iloader-with-approval-tests.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/6841640192849780669"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/6841640192849780669"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2012\/07\/using-iloader-with-approval-tests.html","title":"Using ILoader with Approval Tests"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/img.youtube.com\/vi\/5gIeJ6z82Pk\/default.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-6190683318915444551"},"published":{"$t":"2011-09-23T07:35:00.000-07:00"},"updated":{"$t":"2011-09-23T07:35:07.266-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Agile"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"}],"title":{"type":"text","$t":"Release \u0026 Testing your game"},"summary":{"type":"text","$t":"\nThe release phase of any personal project is an important one. There are a few things you want to worry about when creating a release. First you want to make sure your potential users can play the game. Then you want to ensure you have all the proper components to a release. Finally you want to make sure you protect your code, and yourself. \n\nAs mentioned in previous blogs, It is recommended you"},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/6190683318915444551\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2011\/09\/release-testing-your-game.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/6190683318915444551"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/6190683318915444551"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2011\/09\/release-testing-your-game.html","title":"Release \u0026 Testing your game"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"thr$total":{"$t":"0"}},{"id":{"$t":"tag:blogger.com,1999:blog-6616320313698213048.post-8679979811195518258"},"published":{"$t":"2011-09-22T22:05:00.000-07:00"},"updated":{"$t":"2011-09-22T22:05:20.408-07:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Agile"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Game-Development"}],"title":{"type":"text","$t":"Developing a game by yourself"},"summary":{"type":"text","$t":"I believe adhering to agile and lean ideas during development is key. To create a successful first game, keeping it simple is the first thing you should think about. Creating a multi-player RPG with tens of worlds to explore will make you realize quickly how impossible it is to do with only one or two people on your team. If this is your first game and you want to finish and be able to expand on "},"link":[{"rel":"replies","type":"application/atom+xml","href":"https:\/\/www.deadlyapps.com\/feeds\/8679979811195518258\/comments\/default","title":"Post Comments"},{"rel":"replies","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2011\/09\/developing-game-by-yourself.html#comment-form","title":"0 Comments"},{"rel":"edit","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/8679979811195518258"},{"rel":"self","type":"application/atom+xml","href":"https:\/\/www.blogger.com\/feeds\/6616320313698213048\/posts\/default\/8679979811195518258"},{"rel":"alternate","type":"text/html","href":"https:\/\/www.deadlyapps.com\/2011\/09\/developing-game-by-yourself.html","title":"Developing a game by yourself"}],"author":[{"name":{"$t":"Chris Lucian"},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/10608064402088472431"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/img.youtube.com\/vi\/-H_zAG5tI_w\/default.jpg","height":"72","width":"72"},"thr$total":{"$t":"0"}}]}});